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AI media

Available in:BasicAdvancedTeam

Under Production → AI media you prepare generation jobs, start them when you are ready and add the results to the media library. A draft costs nothing; only your approval starts a job at the provider. The entry appears when the project has ticked the area AI Tasks & Media under Sections in the navigation (see Projects).

Generation jobs

You need a connection to Meshy or Tripo — your own under Personal AI connections, or one for the team under Project AI access.

  1. Click New job and choose 3D model with Meshy under What would you like to create?.
  2. Enter a Title and describe under Description of the 3D model what you want.
  3. Choose the Topology (Triangles or Mostly quads), a polygon count if you like, and a Pose.
  4. Record the rights and terms of use for the result.
  5. Click Save & prepare to start.
  6. Under Approve generation, check the provider, model and cost, tick the box and click Start generation.

The job shows its progress as a percentage. When the result is ready, check the geometry.

When a 3D job shows Result ready, click Prepare textures. Describe the textures, optionally choose Generate PBR textures and a Texture resolution (2k, 4k or 8k), and start as above.

  1. In the job, under Import results into the media library, choose the Upload location: Ludarch storage (Advanced and Team) or a storage connection.
  2. On the result, click Apply file & medium.
  3. Open file → takes you to the new entry in the media library.

Music with Suno is experimental: a browser helper creates the music in your own Suno session, where you are signed in.

  1. Choose Music with Suno.
  2. Describe the Music style and production guidelines. For vocals, enter the Lyrics and song structure; otherwise choose Instrumental without vocals.
  3. If you like, set excluded styles, weirdness, style influence and variation.
  4. Save, approve and start.
  5. If the job shows Manual sign-in / check, sign in to Suno and click Login verified · Continue.

Ludarch adopts both variants that Suno creates for the job.

You create concept images directly on the game object, on the Images & 3D tab under Concept image brief:

  • Without a generator: click Create brief, then Copy brief or download it, use it in the image tool of your choice and bring the result back with Upload concept draft.
  • With an image generator: under Generate with an image generator, choose the Provider (Meshy or Tripo), the Image model and optionally a view, then click Generate concept image. Adopt a good result with Use as concept draft and approve it later with Approve as concept.

The image generator uses the last saved state of the object, so save first.