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Media library

Available in:BasicAdvancedTeam

The Media library under Production → Media library organises your project’s originals: images, 3D models, audio, video and source files. For each medium you record its source and usage rights, track its versions and see where it is used.

The media library

  1. Click Create a medium.
  2. Choose the Upload location: Ludarch storage (Advanced and Team) or one of your storage connections. In the Basic plan, only external storage is available.
  3. Under Upload file, choose a PNG, JPEG, WebP, GLB, WAV, OGG, MP3 or MP4 file. Or use Select from files or Select from external storage to pick an existing file.
  4. Check the Metadata: Media title, Description, Tags, Source and Usage rights. Ludarch takes the title and format from the file.
  5. Click Create & back to library.

If an upload stops, Ludarch resumes it the next time you save with the same file.

Creating a medium

Search media searches titles, file names, tags and sources. Media type filters by image, 3D model, audio, video or source file. Every card shows a preview, the type, the version and the tags.

Tab What you do there
Details View the preview, change the metadata, Download original. A new file becomes a new version.
Versions Every version with its file, tags, source, rights and checksum; Download original Vn.
Uses Where the medium is used — in game objects, productions and workflows. Add usage links it to a culture or a document.

Uses are tied to a specific version: when you upload a new version, existing uses keep pointing to the version that was chosen when they were linked.

  • Open 3D model shows GLB models up to 32 MiB with textures, skeletons and animations. Drag to rotate and use the mouse wheel to zoom; the buttons rotate, zoom and reset the view. Play animations under Animation.
  • Open audio and Open video start a player. Nothing plays automatically.
  • Ludarch creates a preview for images. While it shows Processing…, the card updates by itself.